Gameplay in Hotel Mogul is a mix of minor city building elements, business simulation and puzzle game – and it’s very addictive, if a little same-y after a while. There’s some upbeat but repetitive background music here but otherwise the game is fairly bland in the sound department – you’re going to want to listen to something else in the background. Things like menus are big and bright, feeling like they’d benefit from touchscreen controls (which of course aren’t available on PSP) and there’s just a general fun, light-hearted vibe to everything. There is a limit to how much you can do with a small-scale neighbourhood builder – Hotel Mogul makes the most of this, taking you to a variety of locations to build up your empire including desert canyons and lush green oases, but there’s a limit to what the varied background elements can do to make the rather samey graphics feel different. Sure, the models look like they’re made of play-dough and there’s hardly anything new or exciting here, but it provides some nice back-story for what you’re doing building all these hotels and it all unfolds at a solid pace – giving just enough incentive for you to keep pushing forward.īearing all the hallmarks of a mobile title (which of course it is), Hotel Mogul is hardly a looker but it gets the job done. Hotel Mogul follows Lynette, a businesswoman with big ambitions – yet when she discovers her husband Barry has run away with another woman named Mindy (a nice nod to Friends for people my age), she vows to buy the company she invested her life in back before it’s sold at auction.įor a small-scale simulation game launched through PS Minis, there’s a surprising amount of story in Hotel Mogul told through simple but effective conversation stills.
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